Dwarf Fortress, the famously complex colony simulation from the two-person team at Bay 12 Games, is coming to Steam.During the Guerilla Collective online games festival on Saturday, co-creator. Several moders have created total conversions for Dwarf Fortress. Many of these include more races, new constructions, new metals, items, and even tech trees. Four of the more popular and complete total conversions include Corrosion, Genesis, Legends of Forlorn Realms, and Masterwork.
This article is about an older version of DF. |
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
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Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals. Major modifications normally require a new world to be generated using the modified files before they can be played.
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other. Make sure to check for compatibility issues before attempting to install multiple mods.
Legends of Forlorn Realms (LFR)[edit]
Current version: 0.17a for DF Version 0.34.07
Legacy version: 0.15a for DF Version 0.31.25+
Description:
Author: narhiril
Type: Major
Summary: A major modification that aims to set itself apart from the other major expansion mods out there. LFR includes dozens of new creatures (EVERY ONE with custom graphics), new metals and minerals, an obscene number of new weapons and armor types, and some very unique civilizations, each with their own distinctive flavor and style. LFR contains extensive lore files, an incredibly detailed manual to help you navigate the new features, and two multi-tiered, interlocking technology trees to advance your civilization in the ways of innovation and spirituality. Rife with new features to discover and a huge amount of hidden content, LFR is rewarding for both casual players and those looking for more of a challenge.
LFR offers support for both Ironhand and ASCII tilesets, and is fully compatible with Fortress Defense II, for those desiring even more chaos.
Download
Legacy download
Forum thread
Masterwork Mod[edit]
Current version: 1.0 for DF Version 0.31.25+
Forum Thread
Download
Description:
Author: Meph
Type: Major
Summary: Includes a Settings program, a GUI that lets you alter the mod how you want. You can turn features on or off. The mod itself adds over 20 races, 45 buildings, hundreds of reactions, 300 plant/trees, 200 creatures, 100 weapons and armors, a caste system, religion, new metals and alloys... A reward system for people who explore the caverns, do exploratory mining, fight megabeasts and find the HFS is inlcuded as well. All of these features are optional.
Forum Thread
Download
Dwarf Fortress Mods
Civilization Forge Mod[edit]
Current version: 2.31 for DF Version 0.31.18+
Description:
Author: Mephansteras
Type: Major
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.
Forum Thread
Civilization Forge Wiki Page
Dig Deeper[edit]
Current version: ALPHA for DF Version 0.31.03
Description:
Author: The13thRonin
Type: Total Conversion
Summary: Adds a whole lot of different changes.
Forum Thread
Dwarf Chocolate[edit]
Current version: 0.26b for DF Version 0.31.06
Description:
Author: SethCreiyd
Type: Major
Summary: Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.
Forum Thread
Genesis Mod[edit]
Current version: 3.29 (January, 2012) for DF Version 0.31.25
Description:
Author: Deon
Type: Total Conversion
Mod site: Genesis-Mod.Webs.Com
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- Sorted by category stone menu
- 10 dwarven castes
- 16 races/subraces
- ~100 new unique creatures
- 60+ new items
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops.
- Material and tissue overhaul; combat is deadlier and more realistic.
- Many tiers of leather. Small critters provide barely useable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.
- New custom night creatures and bogeymen for your adventurers.
Forum Thread
Kobold Camp[edit]
Current version: 1.3 for DF Version 0.31.25
Description:
Author: Lagotrope
Type: Major
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.
Forum Thread
Fortress Defense II Mod[edit]
Current version: [1] for DF Version 0.31.25
Description:
Author: darkflagrance
Type: Major
Summary: Adds numerous (10+) hostile civilizations of increasing difficulty and power to besiege the players fortress.
Corrosion[edit]
Description:
Author: IT 000
Type: Total Conversion
Summary: A Total Conversion featuring hundreds of changes. Face hordes of Infected in a barren, and decimated world in an attempt to create a flourishing fort.
Forum Post:Corrosion
Adventure Mode: Spells n' Fun[edit]
Current version:[2] for DF Version 0.31.25
Description:
Author: Lonely Road Wilmington
Developed by Lonely Road's epic PATRICK!!! If you can find trophycoins, get his items!
Type: Major, Adventure Mode only
Summary: This adds a throwable fireball and paralysis spell, or, if you don't care about effects, a staff to fire them only. This also comes with the drink additions of coffee, hot chocolate, coca cola, and tea, as well as a gallery of other items. New personal trading system introduced with TrophyCoins(--Complete as of 11/11/11 5:59 PM EST--). NEW!!! Baking and sewing have been added! NEW!! plants added!
Forum Post: Discuss, suggest, and report errors on my page: LoRoWil
Current Version/changelog:
Click for current version
vilous Mod[edit]
Current version: [3] for DF Version 0.31.25
Description:
Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:The land of the beast men is on the march! Vilous comes alive in your dwarf fortress worlds! With four new races based on the Vilous novella by Trancy Mick. Set many years after the collapse of the Silvorain empire, the northern Sergals have become a slightly more docile race soon with this lasting peace the other races of Vilous took there time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppressed by the Northerns escaped back to there deserts and began to rebuilt on a farming and trading culture based around religion. The Nevreans a technological race of avians far more advanced than most of the other creatures that inhabit Vilous, with firearms and stronger armor to make up for there physical downfalls ( armor soon to come ). The Talyxians a cat like race born for the trees agile and fast, and unlike the Elves there happy with cutting down and using the forest, much to there Elf neighbors dismay. Lastly the Agudners, an ancient race lost to a cataclysm, the last survivors cling to survival spreading out in what small numbers are left, not much is know about them or there technology.
adds:
-sergal race
-Nevrean race
-Talyxian race
-agundner race
-13 new weapons, including guns
-14 new armors cloths and hats
-1 new plant
-3 new workshops
-1 new megabeast
all of which come in packs that can be included or left out for different configurations of the mod.
This article is about the current version of DF. |
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Community Mod List[edit]
A more complete list of mods (compared to this one) on the Bay 12 forum. The list includes updated links to a multitude of mods, utilities and modding utilities. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. There also exists links to threads of similar function for the older versions.
The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the Mod Releases board, or even the Dwarf Fortress File Depot, the site where nigh all uploaded mods are stored.
Dark Ages IV: War & Mythos[edit]
Current version: v39 for DF Version 0.47.04
Description:
Author: GM-X
Type: Add-on
Summary: High Horror Fantasy mod with deep lore. Incorporates features of many older mods.
Core Features
- Add-on: Horror Fantasy: Includes all features & creatures of Vanilla. DFHack is not required.
- 6-years and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X
- 100+ Ironhand Dark tileset: Adds graphics for Monsters & Animals to all popular tilesets.
- Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.
- Legends: Hyper Eventful World Histories.
- Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues.
- 30+ Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.
- Classic Adventurer Builds: Fighters, Rangers, Clerics, Paladin, and Rogues.
- Craft Arquebus & Ammo in adventure mode starting with an Axe.
- Dark Ages Adventure Crafting (DAAC): Refines numerous adventure crafting systems, including furniture.
- Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.
- Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.
- Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.
- Enhanced Good & Evil Biomes.
- Entities respect: Ethics, spheres, personalities, skills, and life goals.
- Alchemy in Fortress and Adventure modes.
- Gunshop: Arquebus Firearms in Fortress and Adventure modes.
- Dragons: 6-Types
- Tower Mythos: Dozens of Necro types.
- Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.
- Vampires can rule civilizations
- Vampire Magic
- Cthulhu Mythos: Lovecraft denizens
- 450+ Random Book/Artifact Titles
- Explore the year 999,999.
- Skyrim SE Visualization
Forum thread
Dark Ages: War & Mythos Wiki
Rise of the Mushroom Kingdom[edit]
Current version: 0.5.5 for DF Version 0.44
Description:
Author: IndigoFenix
Type: Total Conversion
Summary: A total conversion mod that gives the game the setting of the Mario game world, but in which these games, and Mario himself, are simply legends. This mod can be played on its own without any vanilla raws, or be mixed in to create a world where Dwarves and Koopas, Goblins and Shy Guys, live side by side.
The mod includes three playable races in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.
Forum thread
Download (0.44)
Modest Mod[edit]
Current version: 0.47.03-1 for DF Version 0.47+
Legacy version: 0.42.06-1 for DF Version 0.42
Legacy version: 2.1 for DF Version 0.34.11
Description:
Creator: Igfig
Updater: LargeSnail
Type: Modpack
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
See forum thread for the list of changes.
Modest Mod is compatible with 'some' tilesets. (Be sure to install Modest Mod after the graphics pack.)
Download (ASCII-compatible)
Forum thread
Masterwork Dwarf Fortress (MDF)[edit]
Current version: v1.31 for DF Version 0.44.12
Legacy version: V1.30 for DF Version 0.34.11
Description:
Author: Meph
Type: Modpack
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!
Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.
Download: v1.3v0.34
Masterwork Mod Wiki
Bay12 sub-forum
vilous Mod[edit]
Current version: 1.3 for DF Version 0.42.xx
Description:
Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
Adds:
- sergal race
- Nevrean race
- Talyxian race
- Agundner race
- Assorted Tal wildlife
- New items
all of which come in packs that can be included or left out for different configurations of the mod.
Download
OldGenesis Mod[edit]
Current version: 0.44.12 (July 2018) for DF Version 0.44.12
Description:
Author: Deon
Maintainer and contributor: TomiTapio
Type: Total Conversion
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).
- 16 races/subraces
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.
Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops, including an Altar of War and Altar of Nature.
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain.
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer will caverns 1 look the same as caverns 2 or caverns 3.
- Bogeymen disabled in worldgen init file, for better adventuring.
Forum ThreadForum post when 0.43.05 version
Download IronhandDownload PhoebusDownload ascii
The Long Night[edit]
Current version: 2.65 (OCT 2020) for DF Version 0.47.04
Description:
Author: squamous
Type: Total Conversion
Summary: A total conversion mod set in a distant and ruinous future. What remains of Earth is stalked by cybernetic horrors and nanotech monsters. In Man's Fall, many races have rushed to fill the void left by a civilization that once ruled the solar system. New races uplifted from a chosen few breeds of animal, gene-altered humans, hereditary cyborgs, colonist refugees, and vestigial AIs find themselves in a variety of factions vying for control of the stricken wasteland that was once a world.
This mod is an experiment by it's author, squamous, to see just how far DF can be pushed into the sci-fi genre. It contains many new materials, weapons, armors, and wildlife.
Dwarf Fortress Mods Visual
Forum thread
Download (2.65)
The Long Night Wiki pages