The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. The XL 5.56's design and mods were likely borrowed from the real XM556 Microgun by Empty Shell LLC, though greatly upscaled as the real weapon is a comically-short 22' handheld version of the M134 Minigun. The main body of the unit seems to have been rotated 90 degrees counter-clockwise as its ammo feed chute points down instead of to the right. Page 1 of 2 - Gun Runner's Arsenal - Ammo Issue - posted in New Vegas Technical Support: Hey, I have a small problem with Gun Runner's Arsenal. I can use all of the GRA weapons (At least the ones I spawned to test it, no info if I can but them or not), however any gun in the game will not use the custom ammo. Take, for example, the Service Rifle (Fully Modded), I can load normal, HP, AP, Sur.
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That's odd, I'm swimming in thousands of rounds of ammo. The only guns that I don't have 4 digit ammo in are the .308, .38, and .44 - of which I have 3 digits worth.
Fallout 4 5.56 Ammo Id
This is still an RPG world at heart, you just need to explore and not blast at everything that moves with hundreds of rounds.
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I second the above comment; I'm drowning in ammo. But I don't use Assault Rifles much, mostly just Hunting Rifles and Combat Shotguns.Adamv 16:32, 3 December 2008 (UTC)
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Yeah I kind of disagree with this, playing before Vault 87 in the Capitol Building I actually had somewhere around 930 rounds of 5.56. I especially dont see how .32 is more common than 5.56. While I dont go through .32cal as fast as 5.56 I still have to periodically restock it, while I dont have the same problem with 5.56. Even with that said, I dont think that this game is really about having massive piles of ammo to slaughter your enemies. If anything, I would say that there's an overabundance of 5.56.
That and imo the availability of 5.56 really changed after Waters of Life. (Tarik 03:26, 5 December 2008 (UTC))
For me, 5.56 was scarce in the early part of the game. But once I hit the Metro tunnels under the D.C. ruins, and started attacking Raider and Talon Merc camps all over the map, I began to score. Note that I did not bother to trade with the Outcasts, nor did I use the Assault Rifle much. I also didn't visit Merchants or Traders every three days.--Brian ranzoni 19:51, 26 April 2009 (UTC)
In my first character, I stockpiled 5.56 until level 15-16, when I had about 900 rounds. Then for my second character, I bought whatever 5.56 rounds I found from whatever vendor. I noticed that Flak and Shrapnel tend to carry relatively large amounts (bet. 50-100, one time over 400) of 5.556 rounds. --Azncutthroat 02:36, 20 May 2009 (UTC)
I have currently 4876 rounds of 5.56 ammo, i have been stockpiling ammo since level 3, im level 18 now.Sniper4hire22 04:26, 27 June 2009 (UTC)
LOL. I have about 210,000 rounds of 5.56 ammo. Go to my user page and see the glitch to get unlimited rounds.--Chipgambino 20:44, October 20, 2009 (UTC)
Fallout 4 5.56mm
yeh, tell me about it
regarding the message above me, i know what u mean, i used operation anchorage glitch for unlimited ammo, currently have 5,643,987 5.56mm ammo, lol, then i used the same glitch to get 5m 5mm ammo 2, tht +the minigun thts unlimited use from operation anchorage(gotta pickpocket one of the power soldiers)then i got only about 3k 308 cal ammo so i could use unlimited exp thing at end of the sim to get to lvl 30, truely an epic download, not to mention getting any ammo i want since i got the pitt 2, downloads ftw!Toolazytomakeaaccount 21:03, October 20, 2009 (UTC)
5.56 Surplus Ammo
why is the surplus 5.56 actually better than standard, and acts as though your weapon is in better condition? is this a glitch, or just an homage to how durable assault rifles are?
x3 condition means that it deteriorates 3x as fast, unless you mean the .223 'surplus'(listed in wiki as such) which deteriorates 20% slower...The damage bonus might be a 'homage' to how bad ammo tends to do more damage to everything in general.(The gun itself, etc..) 15% more damage for 3x condition loss is horrible. You can just take the Built to Destroy trait if you want damage for condition. I would NOT use this ammo unless I somehow run out of normal ammo.
Any references that x3 CND means 3 times condition loss and not 3x your current condition (i.e. 25% becomes 75%)? I keep telling people it's condition loss but have no references to prove it.
- Whilst I have no written proof, go fire off a few clips of surplus ammo with the All-American rifle, you can see the weapon condition deteriorate rapidly. --Webley 04:56, October 29, 2010 (UTC)
No article for the .223?
I cannot find a game article for the .223 round. Could someone point me in that direction or do we need to make a new article? {{SUBST:Signatures/YuriKaslov}} 17:20, January 2, 2011 (UTC)
- .223 FMJ. NittyTok. 17:29, January 2, 2011 (UTC)
- I meant for the new vegas .223. 17:43, January 2, 2011 (UTC)
- 5.56mm round (Fallout: New Vegas). NittyTok. 17:54, January 2, 2011 (UTC)
New Vegas Ammo Id
Someone needs to fix the link from the .223 page to make it link to nittys 5.56 page it is a very hard to find page.--Atlas Lied! 22:12, April 30, 2011 (UTC)
For an overview of 5.56mm ammunition throughout the Fallout series, see 5.56mm round. For an overview of .223 caliber ammunition throughout the Fallout series, see .223 round. |
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The 5.56 round is an ammunition type in Fallout 4.
- 2Characteristics
Background
Fallout New Vegas Console Command 5.56 Ammo
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army.[1][2] It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.
Characteristics
The standard type of 5.56mm ammunition, offering good performance to the shooter. Popular among civilians and soldiers alike, it is by far one of the most popular rounds in the wastelands. It can generally be used interchangeably with its parent round, the .223 Remington, due to the same casing, though some weapons might not be rated for the military-grade ammo. In such a case, the 5.56x45mm round can cause dangerous buildup of pressure inside the receiver.
Weapons that use this ammunition
- December's ChildFar Harbor
Crafting
Components | Requirements | Products |
---|---|---|
1 Fertilizer | 10 5.56 round |
Locations
- Any enemy that uses an assault rifle (typically super mutants and Gunners) will have 5.56 rounds on their bodies.
- A handful of 5.56 rounds are commonly found in the inventory of destroyed automated turrets.
- 5.56 rounds can typically be found in the inventory of weapon dealers.
- They can also be manufactured using an ammunition plant.
References
- ↑Vault Dweller's Survival Guide p.5-17: 'Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round.'
- ↑Fallout Official Survival Guide p.119: '.223 Full Metal Jacket (FMJ): This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round.'
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