This plugin allows you to run GTA San Andreas, GTA Vice City and GTA 3 in window mode and with a working mouse cursor The plugin will be very useful when writing mods or scripts Activation: —Alt + Enter - change between frameless window and full screen modes; —Ctrl + Enter - enable or disable the window frame; —Ctr + Alt - turn on mouse cursor. Download and install for free 168.40 Kb. Windowed Mode plugin (for GTA3, VC, SA) Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode.
Gta 4 Hey cousins, I'm a new PC gamer and I wanna make GTA IV windowed so I can see my chat when I livestream. I've tried lowering video mode to the lowest setting and it worked like once, but now it won't. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas. Windowed Mode plugin (for GTA3, VC, SA). SAWindow Apparently SA-MP has it own version of the 'Windowed mode', pressing 'ALT+ENTER' or changing to any resolution in-game (including 'Windowed') will make the patch behaviour to be gone, so when you ALT+TAB the game will get paused and minimized.
Computers are often used not only for work, but also for entertainment, including games. A game, just like any other application on a computer, can run in full screen mode or in a windowed mode. Depending on the situation, it may be convenient to use one or another option. There are many ways to start the game in windowed mode, and each of them has its own advantages and disadvantages.
Using game settings
The easiest way to transfer a game from full-screen to windowed mode is to use the game settings. Most often, the switch between the window mode and the regular mode is in the “Display” or “Graphics” options. However, not all games allow you to do this.
Using “hot keys”
Experienced Windows users perfectly know a set of “hot keys” that allows to switch from one version of the system to another and to quickly perform all sorts of actions. There is a way in the system to transfer an application or game to windowed mode. To do this, it is enough to simultaneously press Alt + Enter keys on the keyboard. After that, the full screen mode will change to windowed mode or vice versa.
Using “-window” property for shortcut
If the game does not respond to any of the above methods, or there is no possibility to change its display mode in the settings, you can try adding the windowed mode parameter to the shortcut. To do this, find the game shortcut on the desktop and right-click on it. In the drop-down menu, select “Properties”. There will open a new window and in this window you need to enter the “–window” parameter. This property must be written in the “Target” column, as shown in the example below.
When the required parameter is registered, click “OK” to save the changes. After that, start the game through this shortcut, and it will open in windowed mode.
Using third party applications
There are two types of applications that allow you to run programs in windowed mode – these are specialized utilities and emulator applications. Let’s take a closer look at both of these options.
Utilities for launching a game in a windowed mode
There are many auxiliary applications that allow you to start the game in windowed mode. Let’s take D3DWindower as an example. This utility can be downloaded for free from the official website of its developers. After downloading the program, follow these steps to open the game in windowed mode:
- Install applications in a folder;
- Start the application and click on the plus sign. There will open a window where you need to select the game you want, and then click on the icon with the closed folder;
- There will open a settings window where you need to set the following parameters:
- The first two fields indicate the width and height of the window. Make sure that a check mark at the right is activated;
- In the lower right part of the window, click the button and select the file called D3DHook.dll from the folder where the D3DWindower application is installed;
- Save the settings;
- After that you only have to press the “Run program” button, which has a computer icon (this button is the third on the right).
Now there will open a window where the necessary game will start.
Emulators to launch a game in a windowed mode
Emulators are the most difficult way and they should be used as a last resort. this way implies a complete emulation of the operating system inside the window, followed by launching a game inside it. There are many emulators, both paid and free. Among the most famous options are Windows Virtual PC and Vmware.
Depending on which emulator you will use, the list of actions that you need to perform to start the game varies. In general, the process looks as follows:
- An emulator must be installed on the computer and started;
- Next, in the emulator, you need to specify the path to the files used to install the operating system;
- After that, you need to wait for the OS installation and restart the emulator;
- Next, you need to install your game in the emulator and start it.
It is worth noting that for the emulator operation you will need to have about 20 GB of free space on the hard drive (only for installation). In addition, emulators are quite demanding to computer resources.
Current version: | Alpha 8 (Alpha 9) (!) |
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Developed by: | Sacky |
Supported games: | GTA SA |
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.
Installation
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
Settings
Section | Item | Default Value | Description |
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DYNAMIC LIMITS | Building | 13000 | increase this limit to map more static objects |
Dummys | 2500 | increase this limit to map more static objects | |
PtrNode Doubles | 3200 | increase this limit to map more static objects | |
IPL Files | 256 | increase this limit to map more static objects | |
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | Maximum number of collision files allowed. One collision file can hold multiple collision models | |
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be defined | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB (For static and dynamic map objects) | |
Streaming Vehicles | 22 | Streaming memory in MB (For vehicles) | |
IMG Headers | 5000 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Ped Models | 278 | The number of ped models defined in ped.ide | |
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
CarMods | 70 | The number of carmods defined in carmod.dat-file | |
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm | |
SCM Locals | 1024 | Number of local variables which can be used in main.scm | |
SCM Threads | 96 | Threads which can be created in a script | |
Weapon IDs | 47 | Number of weapons | |
Aiming Offsets | 21 | ||
Weapon Objects | 51 | ||
Map Bounds | 12000.0 | The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point. | |
LOD Distance | 300.0 | The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision) | |
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
Players | 8 | The number of player structures allocated. | |
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm | |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | All colors are in RGBA format | ||
Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) | |
Money Font | 36682CFF | The color of the cash label | |
Title Menu | ACCBF1FF | The main color of the letters in the main menu. | |
Title Menu Border | 000000FF | The color of the border of the letters in the main menu | |
Wanted Level | 906210FF | The color of the wanted-stars. | |
Radio Station | 969696FF | The color of the letters which are shown when changing the radio station in a car | |
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | A cap driver | |
TaxiDriver 2 | 261 | ' | |
TaxiDriver 3 | 220 | ' | |
TaxiDriver 4 | 234 | ' | |
TaxiDriver 5 | 182 | ' | |
TaxiDriver 6 | 206 | ' | |
Enforcer Replacement | 427 | The cop truck model id | |
SWAT Ped Replacement | 285 | The id of the swat ped model | |
FBI Rancher Replacement | 427 | The id of the FBI rancher vehicle model | |
FBI Ped Replacement | 286 | The id of the FPI ped model | |
Rhino Replacement | 432 | The id of the tank vehicle model | |
Barracks Replacement | 433 | The id of the army truck vehicle model | |
Army Ped Replacement | 287 | The id of the soldier ped model | |
Police Maverick Replacement | 497 | The id of the police helicopter vehicle model | |
SAN Maverick Replacement | 488 | The id of the San Andreas News helicopter vehicle model | |
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | Maximum number of npc vehicles creatable by a script | |
Max AI Peds | 25 | Maximum number of npc actors createable by a script | |
Ped Density | 1.0 | The density multiplier for npc actors. This can be overwritten by a script | |
Vehicle Density | 1.0 | The density multiplier for npc cars. This can be overwritten by a script. | |
Law Vehicles | 1 | ||
Time Format | %02d:%02d | The format of the time label (in C format) | |
Time Position X | 0.0015625 | The X-coord of the position of the time label | |
Time Position Y | 0.002232142957 | The Y-coord of the position of the time label | |
Weapon Ammo Format | %d-%d | The format of the weapon ammo label | |
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |
See also
External links
- GTAForums: Release topic
Gta Sa Best Windowed Mode
v · d · e Grand Theft Auto: San Andreas | |
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File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more...) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |