Night Games Mod Wiki

Poker Night at the Inventory Wiki is a collaborative website about the latest game in the Telltale Games pilot program, and its sequel, that anyone can edit! Released by Telltale Games, Poker Night at the Inventory and Poker Night 2 feature game characters from many different franchises who unwind in the speakeasy known as The Inventory. Parental Guidance Advisory: For the sake of completion. Mod is a subculture that began in London and spread throughout Great Britain and elsewhere, eventually influencing fashions and trends in other countries, and continues today on a smaller scale. Focused on music and fashion, the subculture has its roots in a small group of stylish London-based young men in the late 1950s who were termed modernists because they listened to modern jazz.

Mods are a form of user-generated content that can be added to The Forest. Being third-party, mods have no affiliation with Endnight Games and thus are not officially supported or endorsed by the developers.

Where to Obtain Mods?[edit | edit source]

Mods can be found on and downloaded from the ModAPI Hub. Similar to Nexus or Steam Workshop, the Hub is a collection of various mods developed by players. As of September of 2019, the Hub is the primary source for all mods for The Forest. The game does not have Workshop support or its own Nexus page.

A launcher for ModAPI hub is available for download from the website to automatically install, manage, and remove mods.

Gameplay[edit | edit source]

Mods may change, improve, or alter the game in a multitude of forms. Some mods may be as simple as spawning additional enemies, implementing a cheat menu, or reducing resource requirements for buildings. Other mods are more advanced, such as adding several RPG mechanics to the game like classes and spells.

Currently, ModAPI is most likely the only way to add mods to The Forest. It allows for easy installation and removal. If there are any issues installing mods or removing them, you can verify the games cache to fix the game.

Are Mods Safe to Use?[edit | edit source]

Mods are to be used at the user's discretion. They are not officially supported by Endnight Games. Updates to the game are likely to cause errors or conflicts with mods. Users are encouraged to back up their saves before installing mods to their game in case a mod corrupts previous save files.

Otherwise mods are generally safe to use. Before downloading mods, the user should read a mod's installation instructions on their respective ModAPI page and check to see if a mod requires other mods to be installed before using.

If the user encounters issues with mods or with the game after uninstalling mods, they should update their game cache in their Steam Library or reinstall the game.

Griefers[edit | edit source]

As of September 2019, there is no system in place preventing users with mods from joining public games. VAC enabled servers do not keep a modded player from joining. This means, for example, a user with the Ultimate Cheat Menu mod may join your game if you leave your lobby public.

To avoid griefers joining your game set your lobby to private or invite only.

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Mods that Add Content to the Game?[edit | edit source]

Night Games Mod Wiki One Piece

ModAPI only provides basic content importing such as pictures. As such, extensive content mods require a higher degree of effort on the part of the creator and are more difficult to develop and integrate into the game. Thus they are not very common. ModAPI community has expanded on the topic of content by creating mods that serve as libraries for simplifying the process of importing content. As of now, only one mod uses them to add custom items and weaponry.

This is a list of mods found on the ModAPI website as of the 20th of July 2018.

This list is non-exhaustive and more mods are available from the website that are unlisted here. Note that some mods listed here may be out of date, discontinued, or have been removed.

ModEstimated
Downloads
Description
Ultimate Cheatmenu474,335Cheatmenu with all functions
Map355,072Forest & Cave map. Filter markers. Displays position of all players and enemies
Infinite Zipline247,441No length restriction for the zipline
Better Blueprints106,083Quickinteract / Reverse rotate / Build everywhere / Custom blueprint color / No anchorpoint limit / Infinite zipline
Player Upgrade Points56,171Turns The Forest into a RPG game. Level up. Upgrade your character to your playstyle
Zipline Log Storage38,545places logs from ziplines automatically into log holders
Full Inventory78,605Fill all items or get one or many items.
SkipPlaneCrash204,929Tired of pressing SPACE bar when joining a new game or hosting your own? This mod does that automatically for you.
InventoryMod 266,127Add items to your inventory, original Inventory Mod created by JeffWienen, alphabetical sorting and categories added by Hermano
Flintlock Machinegun59,487Reduces flintlock reload delay to 0.1 seconds. Does not make it fire automatically. Still requires ammo.
Tree Respawn58,951Respawn trees whenever you want.
Easy Building58,391Reduces the required resources of every building by half​ Works on every version above 0.49 (Please dont sue me if im wrong) Patch Notes: Fixed Color Reduced Sarcasm by 10% Increased Pay wage by 14%
Repair Tool57,145Automatically repairs buildings
Long Climbing Rope54,451climbing rope reaches to the ground
Blueprints52,898This is a mod for the game The Forest. ModAPI is needed to use this mod. You can lookup for recipes and create blueprints to combine your items several times if you have the resources. The latest Release can be found here github.com/john-dederer/
GriefClientPro52,787Your griefing tool of choice. Features everything that every griefer ever wanted. Join in invisible, be unkick/unbannable, destroy all trees and buildings with single key presses, kill all survivors from everywhere, teleport everywhere, be god.
ServerMod52,172Some tools for admins
Jumper51,778Jump to the location you are looking at
Longer Days and Nights51,610This mod will double the length of both the days and nights in the game.
Achievement Manager49,255Unlock or reset achievements
SleepTimer48,587You can sleep anywhere in the world without building structures.
Day22SpawnChange48,439It lets you set the spawn rates for the different types of enemies on the surface.
Tides48,214Adds realistic tides
No Password Servers48,112Removes password protected servers from the dedicated server query.
M4A1 Weapon Mod [Outdated]47,329Get a M4A1 in your game now!
FarLOD47,191Displays more details in mid to long range distances.
NoAutoAggression46,962Faction system for the different types of enemies.
MP Cap Remover46,873Host games with up to 32 players.
Dev Picker46,174Tool for developers
Memory Viewer46,113Shows memory and fps allocated in game.
InventoryMod (Old)45,895Fill in the items you need for your inventory.
BlockFocusAttack45,865Blocks attacking when the game is out of focus and you focus it again with a left click. This is only useful when you have two monitors and play the game on windowed mode.
TranslationLabelFix44,807It makes the white labels transparent, not brilliant but at least you can see the text behind it.
More Enemies Mod Plus Deluxe Ultra30,827Adds double the enemies to your world for a much greater challenge!
No Sleep Cooldown27,387Never wait until you sleep again! (Its just sleeping pills what could go wrong)
Custom Enemy Stats26,330Adjust every statistic from enemies and make them fit your desire! Save your changes to up to three different slots and load them at any time.
Better Mutants24,767Pre-configured version of the enemy stat changer mod
Flare Machinegun24,609Reduces Flaregun reload delay to 0.5 seconds. Does not make it fire automatically. Still requires ammo.
Difficult Scaling22,552Tired of enemies being garbage all the time? Looking for a late-game challenge? With this mod enemy stats will increase every day.
Bigger Backpack20,511change item amount
Quick Zoom19,912Lets you zoom in with a hotkey!
Destroyer Of Worlds18,230Now I am become death, the destroyer of worlds. Remove any object from the game.
Damage Numbers5,888Adds healthbars and names to enemies
Harder More Enemies1,466'More enemies plus deluxe extra super ultra despacito squared but harder' has more enemies and thus is harder than 'More Enemies Mod Plus Deluxe Ultra' by Moritz
Retrieved from 'https://theforest.gamepedia.com/Mods?oldid=65149'

Night Games Mod Wiki Dragon Ball

Neverwinter Nights
Genre(s)Role-playing video game
Developer(s)BioWare, Obsidian Entertainment
Publisher(s)Atari (formerly Infogrames)
Platform(s)Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One
First releaseNeverwinter Nights (Microsoft Windows)
June 18, 2002
Latest releaseNeverwinter Nights: Enhanced Edition (Nintendo Switch, Playstation 4, Xbox 1)
December 3, 2019
Mod

Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragonsrole-playing game. It is unrelated to the 1991 online game of the same name distributed by AOL.

Overview[edit]

The Neverwinter Nights series take place primarily in city of Neverwinter located in the Sword Coast, a region in the fictional land of Faerûn.[1] Also commonly referred to as the City of Skilled Hands,[2] Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights.[3] At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death,[4] whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows.[5]

Gameplay[edit]

The Neverwinter Nights series is a franchise of role-playing games with a third-person isometric perspective.[6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game developed by Wizards of the Coast[7]. Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.[8]

Campaign

Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts.[9] In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story.[10]

Night Games Mod Wiki Roblox

Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class, appearance etc.. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to.[11]

Wiki

Custom Content

In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players.[12]Neverwinter Nights shipped with the Aurora Toolset[13], while Neverwinter Nights 2 shipped with the Electron Toolset, which was completely rewritten by Bioware using the programming language C#.[14]

Reception[edit]

The first instalment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews.[15] Greg Kasavin of Gamespot praised the game's accessibility, calling it 'one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs'.[16]Gamezone appreciated the game's graphic and sound design, and that 'the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done'.[17]Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options “impressive”.[18]Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over 'actual roleplaying', but was optimistic that the game's mod support will give it longevity.[19]

Compared to Neverwinter Nights, Neverwinter Nights 2 received a lower Metacritic score of 82/100 based on 46 critic reviews and 6.6/10 based on 633 user reviews.[20] The game's story continued to attract praise from critics such as Greg Mueller of GameSpot, who was impressed by the “very apparent” impact that player choice has on the way the story unfolds.[21] Some critics like IGN's Charles Onyett also enjoyed the game's sound and graphics design, in particular the visceral orchestral soundtrack during battles.[22]

A common complaint from critics was Neverwinter Nights 2's numerous technical glitches. Eurogamer drew particular attention to the bugs surrounding 'pathfinding and NPCs' artificial intelligence', a problem which contributor Kieron Gillen found made precise control in combat difficult.[23] IGN also acknowledged the game's technical glitches, but commented that none of them “hampered….gameplay experience”.[24]

Legacy[edit]

The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an 'economics game' aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand.[25] Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution.[26] In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources.[27]

Games[edit]

Neverwinter Nights Series
TitleReleasePlatformsAdditional Info
Neverwinter Nights2002 JuneWindows, Mac, Linux
Neverwinter Nights: Shadows of Undrentide2003 JuneWindows, Mac, Linuxexpansion pack
Neverwinter Nights: Hordes of the Underdark2003 DecemberWindows, Mac, Linuxexpansion pack
Neverwinter Nights: Kingmaker2004 NovemberWindows, Mac, Linuxpremium module* (requires Hordes of the Underdark)
Neverwinter Nights: Pirates of the Sword Coast2005 SeptemberWindows, Mac, Linuxpremium module*
Neverwinter Nights: Infinite Dungeons2006 MayWindows, Mac, Linuxpremium module*
Neverwinter Nights: Darkness over Daggerford2006 AugustWindows, Mac, Linuxpremium module*
Neverwinter Nights: Wyvern Crown of Cormyr2006 SeptemberWindows, Mac, Linuxpremium module*
Neverwinter Nights 22006 OctoberWindows, Mac
Neverwinter Nights 2: Mask of the Betrayer2007 SeptemberWindowsexpansion pack
Neverwinter Nights 2: Storm of Zehir2008 NovemberWindowsexpansion pack
Neverwinter Nights 2: Mysteries of Westgate2009 AprilWindowsadventure pack**
Neverwinter Nights: Tyrants of the Moonsea2019 DecemberWindows, Nintendo Switch, PlayStation 4, Xbox Onepremium module*

Night Games Mod Wiki Minecraft

  • A 'premium module' is a small-scale, stand-alone adventure.
  • A 'adventure pack' is similar to the first game's premium modules.

References[edit]

  1. ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
  2. ^Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting (pp.2). Wizards of the Coast. ISBN0-7869-5814-6.
  3. ^Jennell Jaquays (1988). The Savage Frontier (pp. 13). TSR, Inc. ISBN0-88038-593-6.
  4. ^Wizards of the Coast. Neverwinter Nights. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights. Dungeons & Dragons.
  5. ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
  6. ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
  7. ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
  8. ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
  9. ^jkdmedia. (2012, May 4). Neverwinter Nights - PC - Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_2_pc_review/.
  10. ^Chadwick, Gareth (2020, March 12). Neverwinter Nights: Enhanced Edition Review. The Sixth Axis. https://www.thesixthaxis.com/2020/03/12/neverwinter-nights-enhanced-edition-review/
  11. ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. GameSpot. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
  12. ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
  13. ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
  14. ^Robertson, Judy & Good, Judith (2004). Children's narrative development through computer game authoring. TechTrends 49(5), 57-64. DOI: 10.1145/1017833.1017841
  15. ^CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights
  16. ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
  17. ^jkdmedia. (2012, May 4). Neverwinter Nights - PC – Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_pc_review/
  18. ^Hoogland, Mark (2020, June 19). Neverwinter Nights Review. Allgame. https://www.webcitation.org/5juwa9Bar?url=http://www.allgame.com/game.php?id=19583&tab=review
  19. ^Gestalt. (2011, June 11). Neverwinter Nights. Eurogamer. https://www.eurogamer.net/articles/r_nwn
  20. ^CBS Interactive Inc.. (2006, Octoebr 31). Neverwinter Nights 2. Metacritic. CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights-2
  21. ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
  22. ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
  23. ^Gillen, Kieron (2006, November 4). Neverwinter Nights 2. Eurogamer. https://www.eurogamer.net/articles/r_nwn2_pc
  24. ^Blevins, Tal (2020, June 21). Neverwinter Nights. IGN. https://www.ign.com/articles/2002/06/21/neverwinter-nights
  25. ^Carbonaro, Michael et al. (2006, January). Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Conference: 2nd International North-American Conference on Intelligent Games and Simulation, Game-On NA 2006.
  26. ^Squire, K., & Jenkins, H. (2003). Harnessing the Power of Games in Education. Insight 2003 (3), pp.7-33.
  27. ^Paul, N., Hansen, K., & Taylor, M. (2005). Modding' Education: Engaging Today's Learners. International digital media and arts journal, 2(1), Spring.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Neverwinter_Nights&oldid=993453523'