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Poker Night at the Inventory Wiki is a collaborative website about the latest game in the Telltale Games pilot program, and its sequel, that anyone can edit! Released by Telltale Games, Poker Night at the Inventory and Poker Night 2 feature game characters from many different franchises who unwind in the speakeasy known as The Inventory. Parental Guidance Advisory: For the sake of completion. Mod is a subculture that began in London and spread throughout Great Britain and elsewhere, eventually influencing fashions and trends in other countries, and continues today on a smaller scale. Focused on music and fashion, the subculture has its roots in a small group of stylish London-based young men in the late 1950s who were termed modernists because they listened to modern jazz.
Mods are a form of user-generated content that can be added to The Forest. Being third-party, mods have no affiliation with Endnight Games and thus are not officially supported or endorsed by the developers.
Where to Obtain Mods?[edit | edit source]
Mods can be found on and downloaded from the ModAPI Hub. Similar to Nexus or Steam Workshop, the Hub is a collection of various mods developed by players. As of September of 2019, the Hub is the primary source for all mods for The Forest. The game does not have Workshop support or its own Nexus page.
A launcher for ModAPI hub is available for download from the website to automatically install, manage, and remove mods.
Gameplay[edit | edit source]
Mods may change, improve, or alter the game in a multitude of forms. Some mods may be as simple as spawning additional enemies, implementing a cheat menu, or reducing resource requirements for buildings. Other mods are more advanced, such as adding several RPG mechanics to the game like classes and spells.
Currently, ModAPI is most likely the only way to add mods to The Forest. It allows for easy installation and removal. If there are any issues installing mods or removing them, you can verify the games cache to fix the game.
Are Mods Safe to Use?[edit | edit source]
Mods are to be used at the user's discretion. They are not officially supported by Endnight Games. Updates to the game are likely to cause errors or conflicts with mods. Users are encouraged to back up their saves before installing mods to their game in case a mod corrupts previous save files.
Otherwise mods are generally safe to use. Before downloading mods, the user should read a mod's installation instructions on their respective ModAPI page and check to see if a mod requires other mods to be installed before using.
If the user encounters issues with mods or with the game after uninstalling mods, they should update their game cache in their Steam Library or reinstall the game.
Griefers[edit | edit source]
As of September 2019, there is no system in place preventing users with mods from joining public games. VAC enabled servers do not keep a modded player from joining. This means, for example, a user with the Ultimate Cheat Menu mod may join your game if you leave your lobby public.
To avoid griefers joining your game set your lobby to private or invite only.
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Mods that Add Content to the Game?[edit | edit source]
Night Games Mod Wiki One Piece
ModAPI only provides basic content importing such as pictures. As such, extensive content mods require a higher degree of effort on the part of the creator and are more difficult to develop and integrate into the game. Thus they are not very common. ModAPI community has expanded on the topic of content by creating mods that serve as libraries for simplifying the process of importing content. As of now, only one mod uses them to add custom items and weaponry.
This is a list of mods found on the ModAPI website as of the 20th of July 2018.
This list is non-exhaustive and more mods are available from the website that are unlisted here. Note that some mods listed here may be out of date, discontinued, or have been removed.
Mod | Estimated Downloads | Description |
---|---|---|
Ultimate Cheatmenu | 474,335 | Cheatmenu with all functions |
Map | 355,072 | Forest & Cave map. Filter markers. Displays position of all players and enemies |
Infinite Zipline | 247,441 | No length restriction for the zipline |
Better Blueprints | 106,083 | Quickinteract / Reverse rotate / Build everywhere / Custom blueprint color / No anchorpoint limit / Infinite zipline |
Player Upgrade Points | 56,171 | Turns The Forest into a RPG game. Level up. Upgrade your character to your playstyle |
Zipline Log Storage | 38,545 | places logs from ziplines automatically into log holders |
Full Inventory | 78,605 | Fill all items or get one or many items. |
SkipPlaneCrash | 204,929 | Tired of pressing SPACE bar when joining a new game or hosting your own? This mod does that automatically for you. |
InventoryMod 2 | 66,127 | Add items to your inventory, original Inventory Mod created by JeffWienen, alphabetical sorting and categories added by Hermano |
Flintlock Machinegun | 59,487 | Reduces flintlock reload delay to 0.1 seconds. Does not make it fire automatically. Still requires ammo. |
Tree Respawn | 58,951 | Respawn trees whenever you want. |
Easy Building | 58,391 | Reduces the required resources of every building by half Works on every version above 0.49 (Please dont sue me if im wrong) Patch Notes: Fixed Color Reduced Sarcasm by 10% Increased Pay wage by 14% |
Repair Tool | 57,145 | Automatically repairs buildings |
Long Climbing Rope | 54,451 | climbing rope reaches to the ground |
Blueprints | 52,898 | This is a mod for the game The Forest. ModAPI is needed to use this mod. You can lookup for recipes and create blueprints to combine your items several times if you have the resources. The latest Release can be found here github.com/john-dederer/ |
GriefClientPro | 52,787 | Your griefing tool of choice. Features everything that every griefer ever wanted. Join in invisible, be unkick/unbannable, destroy all trees and buildings with single key presses, kill all survivors from everywhere, teleport everywhere, be god. |
ServerMod | 52,172 | Some tools for admins |
Jumper | 51,778 | Jump to the location you are looking at |
Longer Days and Nights | 51,610 | This mod will double the length of both the days and nights in the game. |
Achievement Manager | 49,255 | Unlock or reset achievements |
SleepTimer | 48,587 | You can sleep anywhere in the world without building structures. |
Day22SpawnChange | 48,439 | It lets you set the spawn rates for the different types of enemies on the surface. |
Tides | 48,214 | Adds realistic tides |
No Password Servers | 48,112 | Removes password protected servers from the dedicated server query. |
M4A1 Weapon Mod [Outdated] | 47,329 | Get a M4A1 in your game now! |
FarLOD | 47,191 | Displays more details in mid to long range distances. |
NoAutoAggression | 46,962 | Faction system for the different types of enemies. |
MP Cap Remover | 46,873 | Host games with up to 32 players. |
Dev Picker | 46,174 | Tool for developers |
Memory Viewer | 46,113 | Shows memory and fps allocated in game. |
InventoryMod (Old) | 45,895 | Fill in the items you need for your inventory. |
BlockFocusAttack | 45,865 | Blocks attacking when the game is out of focus and you focus it again with a left click. This is only useful when you have two monitors and play the game on windowed mode. |
TranslationLabelFix | 44,807 | It makes the white labels transparent, not brilliant but at least you can see the text behind it. |
More Enemies Mod Plus Deluxe Ultra | 30,827 | Adds double the enemies to your world for a much greater challenge! |
No Sleep Cooldown | 27,387 | Never wait until you sleep again! (Its just sleeping pills what could go wrong) |
Custom Enemy Stats | 26,330 | Adjust every statistic from enemies and make them fit your desire! Save your changes to up to three different slots and load them at any time. |
Better Mutants | 24,767 | Pre-configured version of the enemy stat changer mod |
Flare Machinegun | 24,609 | Reduces Flaregun reload delay to 0.5 seconds. Does not make it fire automatically. Still requires ammo. |
Difficult Scaling | 22,552 | Tired of enemies being garbage all the time? Looking for a late-game challenge? With this mod enemy stats will increase every day. |
Bigger Backpack | 20,511 | change item amount |
Quick Zoom | 19,912 | Lets you zoom in with a hotkey! |
Destroyer Of Worlds | 18,230 | Now I am become death, the destroyer of worlds. Remove any object from the game. |
Damage Numbers | 5,888 | Adds healthbars and names to enemies |
Harder More Enemies | 1,466 | 'More enemies plus deluxe extra super ultra despacito squared but harder' has more enemies and thus is harder than 'More Enemies Mod Plus Deluxe Ultra' by Moritz |
Night Games Mod Wiki Dragon Ball
Neverwinter Nights | |
---|---|
Genre(s) | Role-playing video game |
Developer(s) | BioWare, Obsidian Entertainment |
Publisher(s) | Atari (formerly Infogrames) |
Platform(s) | Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One |
First release | Neverwinter Nights (Microsoft Windows) June 18, 2002 |
Latest release | Neverwinter Nights: Enhanced Edition (Nintendo Switch, Playstation 4, Xbox 1) December 3, 2019 |
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragonsrole-playing game. It is unrelated to the 1991 online game of the same name distributed by AOL.
Overview[edit]
The Neverwinter Nights series take place primarily in city of Neverwinter located in the Sword Coast, a region in the fictional land of Faerûn.[1] Also commonly referred to as the City of Skilled Hands,[2] Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights.[3] At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death,[4] whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows.[5]
Gameplay[edit]
The Neverwinter Nights series is a franchise of role-playing games with a third-person isometric perspective.[6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game developed by Wizards of the Coast[7]. Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.[8]
Campaign
Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts.[9] In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story.[10]
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Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class, appearance etc.. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to.[11]
Custom Content
In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players.[12]Neverwinter Nights shipped with the Aurora Toolset[13], while Neverwinter Nights 2 shipped with the Electron Toolset, which was completely rewritten by Bioware using the programming language C#.[14]
Reception[edit]
The first instalment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews.[15] Greg Kasavin of Gamespot praised the game's accessibility, calling it 'one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs'.[16]Gamezone appreciated the game's graphic and sound design, and that 'the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done'.[17]Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options “impressive”.[18]Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over 'actual roleplaying', but was optimistic that the game's mod support will give it longevity.[19]
Compared to Neverwinter Nights, Neverwinter Nights 2 received a lower Metacritic score of 82/100 based on 46 critic reviews and 6.6/10 based on 633 user reviews.[20] The game's story continued to attract praise from critics such as Greg Mueller of GameSpot, who was impressed by the “very apparent” impact that player choice has on the way the story unfolds.[21] Some critics like IGN's Charles Onyett also enjoyed the game's sound and graphics design, in particular the visceral orchestral soundtrack during battles.[22]
A common complaint from critics was Neverwinter Nights 2's numerous technical glitches. Eurogamer drew particular attention to the bugs surrounding 'pathfinding and NPCs' artificial intelligence', a problem which contributor Kieron Gillen found made precise control in combat difficult.[23] IGN also acknowledged the game's technical glitches, but commented that none of them “hampered….gameplay experience”.[24]
Legacy[edit]
The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an 'economics game' aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand.[25] Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution.[26] In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources.[27]
Games[edit]
Title | Release | Platforms | Additional Info |
---|---|---|---|
Neverwinter Nights | 2002 June | Windows, Mac, Linux | |
Neverwinter Nights: Shadows of Undrentide | 2003 June | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Hordes of the Underdark | 2003 December | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Kingmaker | 2004 November | Windows, Mac, Linux | premium module* (requires Hordes of the Underdark) |
Neverwinter Nights: Pirates of the Sword Coast | 2005 September | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Infinite Dungeons | 2006 May | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Darkness over Daggerford | 2006 August | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Wyvern Crown of Cormyr | 2006 September | Windows, Mac, Linux | premium module* |
Neverwinter Nights 2 | 2006 October | Windows, Mac | |
Neverwinter Nights 2: Mask of the Betrayer | 2007 September | Windows | expansion pack |
Neverwinter Nights 2: Storm of Zehir | 2008 November | Windows | expansion pack |
Neverwinter Nights 2: Mysteries of Westgate | 2009 April | Windows | adventure pack** |
Neverwinter Nights: Tyrants of the Moonsea | 2019 December | Windows, Nintendo Switch, PlayStation 4, Xbox One | premium module* |
Night Games Mod Wiki Minecraft
- A 'premium module' is a small-scale, stand-alone adventure.
- A 'adventure pack' is similar to the first game's premium modules.
References[edit]
- ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
- ^Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting (pp.2). Wizards of the Coast. ISBN0-7869-5814-6.
- ^Jennell Jaquays (1988). The Savage Frontier (pp. 13). TSR, Inc. ISBN0-88038-593-6.
- ^Wizards of the Coast. Neverwinter Nights. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights. Dungeons & Dragons.
- ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
- ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^jkdmedia. (2012, May 4). Neverwinter Nights - PC - Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_2_pc_review/.
- ^Chadwick, Gareth (2020, March 12). Neverwinter Nights: Enhanced Edition Review. The Sixth Axis. https://www.thesixthaxis.com/2020/03/12/neverwinter-nights-enhanced-edition-review/
- ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. GameSpot. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
- ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
- ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
- ^Robertson, Judy & Good, Judith (2004). Children's narrative development through computer game authoring. TechTrends 49(5), 57-64. DOI: 10.1145/1017833.1017841
- ^CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^jkdmedia. (2012, May 4). Neverwinter Nights - PC – Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_pc_review/
- ^Hoogland, Mark (2020, June 19). Neverwinter Nights Review. Allgame. https://www.webcitation.org/5juwa9Bar?url=http://www.allgame.com/game.php?id=19583&tab=review
- ^Gestalt. (2011, June 11). Neverwinter Nights. Eurogamer. https://www.eurogamer.net/articles/r_nwn
- ^CBS Interactive Inc.. (2006, Octoebr 31). Neverwinter Nights 2. Metacritic. CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights-2
- ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
- ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
- ^Gillen, Kieron (2006, November 4). Neverwinter Nights 2. Eurogamer. https://www.eurogamer.net/articles/r_nwn2_pc
- ^Blevins, Tal (2020, June 21). Neverwinter Nights. IGN. https://www.ign.com/articles/2002/06/21/neverwinter-nights
- ^Carbonaro, Michael et al. (2006, January). Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Conference: 2nd International North-American Conference on Intelligent Games and Simulation, Game-On NA 2006.
- ^Squire, K., & Jenkins, H. (2003). Harnessing the Power of Games in Education. Insight 2003 (3), pp.7-33.
- ^Paul, N., Hansen, K., & Taylor, M. (2005). Modding' Education: Engaging Today's Learners. International digital media and arts journal, 2(1), Spring.