Fallout 76 Light Machine Gun Mods

Load up on all the best weapons in Fallout 76 with these unique legendary locations. Unique weapons are one-of-a-kind pistols, blasters, hammers, rocket launchers — basically anything you can only find once in the vast Appalachian Wastelands. These aren’t just powerful weapons, they’ve also got a unique look, some special preset mods, and unique bonuses you won’t find anywhere else.

Pistol List Close Combat Weapon. Due to its relatively low range, most Pistols are considered to be close combat weapons. Try and switch to another weapon when at a distance since Pistols start to lose their effectiveness when shooting at enemies further away. In Fallout 76, you will find most of the weapons from previous Fallout installments. The main difference is related to how a weapon's level can scale as your progress into the story. A lot of weapons in Fallout 76 have wide level ranges, making them available right after you start the game, but also, a formidable force later on. Light Machine Gun - has lower DPS than most of the Heavy Weapons, but uses the.308 ammunition which is very common, making it one of the few cost-effective Heavy Weapons in the game; Mole Miner Gauntlet - very solid unarmed weapon, which is very easy to obtain. It has a maximum level of 50 which makes it a decent end-game weapon for casual farming. 3. Junkie’s LEVER ACTION RIFLE 25% Faster Fire Rate 25% VATS Cost Fallout 76 (PC) 3. Junkie’s LIGHT MACHINE GUN Explosive +50 DR Fallout 76 (PC) 0 out of 5.

Light machine gun fallout

Like unique armor or apparel, getting unique weapons almost always requires a visit to a quest-giver. When you complete quests, you’ll either receive a blueprint, a complete gun, or you’ll acquire the gun as a mission objective as you progress. There are only a few you can find through alternate means; including a special vendor at the carnival. Camden Park has its own prize shop, and you can trade in tickets for exotic weapons. Learn all about ping pong paddle and other unique weaponry in the guide below.

More Fallout 76 guides on Gameranx:

All Unique Weapons Locations | Legendary Gear Guide

[Work-in-Progress: Check back soon for more unique weapon locations.]

Unique Weapons are one-of-a-kind legendary guns or melee weapons. They’re typically acquired by completing quests, but some can be earned through alternate methods.

  • Meteoric Sword [One Handed Melee]
    • Location: Reward for completing the ‘Lode Baring’ event.
    • Bonus: +10% Damage to Humans, -90% Weight, +50% Durability
  • Nailer [One Handed Melee]
    • Location: Reward for completing the ‘One Violent Night’ quest.
    • Bonus: Buffs Damage More The Lower Your HP
  • Black Diamond [One-Handed Melee]
    • Location: Reward for completing the ‘Flavors of Mayhem’ quest. To begin this quest chain, talk to Rose in the top floor of the Top of the World ski resort in the center of the map.
    • Bonus: +1 Strength
  • Camden Wacker [One Handed Melee]
    • Location: Available to purchase from the Prize Shop in Camden Park in the Ash Heap region.
    • Bonus: N/A
  • Blade of Bastet [One-Handed Melee]
    • Location: Reward for completing the ‘Forging a Legend’ quest. Join the Order of Mysteries faction in Riverside Manor, near Charleston. Listen to the ‘Blade of Bastet’ holotape to begin.
    • Bonus: Bonus Weapon Penetration
  • Grant’s Saber [One Handed Melee]
    • Location: Reward for completing the ‘Forging a Legend’ quest. Join the Order of Mysteries faction in Riverside Manor, near Charleston. Listen to the ‘Blade of Bastet’ holotape to begin.
  • Ancient Blade [One-Handed Melee]
    • Location: Reward for completing the ‘Breach and Clear’ event.
ModsLight
  • All Rise [Two-Handed Melee]
    • Location: Reward for completing the ‘Mayor for a Day’ quest. This quest is activated at the Watoga Municipal Center. Access the computer in the Mayor’s Office.
    • Bonus: -90% Weight, +10% HP
Fallout 76 Light Machine Gun Mods
  • Somerset Special [Pistol]
    • Location: Reward for completing the ‘Back on the Beat’ quest.
  • Voice of Set [Pistol]
    • Location: Reward for completing the ‘Prototypical Problems’ quest. Listen to the ‘Voice of Set’ holotape after completing the rituals to join the Order of Mysteries faction in Riverside House.
    • Bonus: +Electric Damage versus robots.
  • Perfect Storm [10mm Automatic Pistol]
    • Location: Reward for completing the ‘Cold Case’ quest. Access the security terminal at Wavy Willard’s Water Park, found in the far northern watery region.
    • Bonus: Fires Incendiary Bullets, +24 Damage over 3 Seconds Per Shot
  • Anti-Scorched Training Pistol [10mm Automatic Pistol]
    • Location: Reward for completing the ‘Into the Fire’ quest. Begin the quest at the Charleston Fire Department. Join the Fire Breathers to begin.
    • Bonus: +25% Damage to Scorched, -20% Damage to Everything Else
Fallout
  • Pyrolyzer [Heavy Weapon, Energy Gun]
    • Location: Reward for completing the ‘Tracking Unknowns’ quest. Check the terminals at Harper’s Ferry and select the entries for [Missing Persons] and [Missing Hunting Party].
  • Bunker Buster [Heavy Weapon, Explosive]
    • Location: Reward for completing the ‘One of Us’ quest. Join the Enclave in Whitespring Resort to access this quest. Get credentials to enter from the Abandoned Toxic Waste Dump in the Mire — get the Senator’s holotape.
    • Bonus: +20% Damage
  • Daisy Cutter [Heavy Weapon, Explosive]
    • Location: Reward for completing the ‘Organic Panic’ quest.
  • Rose’s Syringer [Exotic, Pipe Gun]
    • Location: Reward for completing the ‘Flavors of Mayhem’ quest. Go to the ‘Top of the World’ ski resort in the center of the map, and talk to the raider robot Rose on the top floor. Complete her questline to eventually reach ‘Flavors of Mayhem’.
    • Bonus: Makes the target much stronger for 60 seconds, then much weaker for 60 seconds.
  • Paddle Ball [Exotic]
    • Location: Available to purchase from the Prize Shop in Camden Park in the Ash Heap region.
    • Bonus: N/A
  • Pumpkin Grenades [Grenade]
    • Location: Reward for completing the ‘Trick of Treat’ daily quest. Check the Daily Quest section — the quest is available at Pumpkin House, in the Savage Divide.
    • Bonus: Effected targets +Damage & +Radiation
50 cal machine gun
TypeAutomatic heavy gun
Damage
DamageLevel 25: 24
35: 30
45: 36
Damage TypeBallistic
Attacks
Ammo Type.50 round
Ammo Cap.250
AP cost30
Weapon Modification
Slots
Barrel
Receiver
Other
NoiseVery loud
Weight18 (base)
Value175
Technical
Editor ID50CalMachineGun

The 50 cal machine gun is a weapon in Fallout 76.

  • 4Modifications

Background

The following section is transcluded from Machine gun. To modify, please edit the source page.

The Browning M2 (commonly called Ma Deuce) has been designed at the end of World War I by John Browning, responding to the Army Ordnance Department's request for a heavy machine gun capable of being used in anti-aircraft and anti-infantry rounds. Initial design work was completed in 1918, creating a scaled-up M1917 .30 machine gun built around a purpose-built .50 round. The first working units were produced in 1921, using water-cooled barrels, with subsequent development leading to the creation of the M2 in 1932, which would remain in service for decades.[1]

The resulting .50 caliber machine gun combines the rugged design of its ancestor with the extremely powerful .50 round, highly effective against infantry and other soft targets, materiel, lightly armored vehicles, boats, fortifications, and aircraft. Though heavy and cumbersome when used away from a mount, the advent of power armor and the creation of minigun frames for personnel use allowed this venerable weapon to be used by soldiers on foot.[2]

Characteristics

Occupying the middle ground between an assault rifle and a minigun, the 50 caliber occupies an unique niche between precision firearms and fully automatic guns. It offers a decent volume of high powered fire that's relatively accurate, even at range, and only improves with Heavy Gunner ranks.

Crafting

Fallout 76 Light Machine Gun Plans

ComponentsRequirementsProducts
4 Oil
5 Spring
2 Wood


The above template is generated from Template:F76 co Weapon Ranged 50CalMachineGun. For corrections, edit the target template.

Modifications

Fallout 76 Light Machine Gun Mods 1.7.10

Barrel

Modifications list
ModEffectsCrafting
Standard Barrel
(E)

Standard.

  • AttackActionPointCost: +0%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
Components
2 Oil
1 Spring
0 Wood
Heavy Barrel
(E)

Increased damage.

  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
Components
3 Oil
1 Spring
0 Wood

Receiver

Modifications list
ModEffectsCrafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.

  • Loads Ultracite .50 rounds
  • +25% damage to scorched, scorchbeasts, and the scorchqueen
Components
4 Adhesive
4 Oil
4 Screw
2 Pure Crimson Flux

Locations

  • Crafted from the appropriate plan (requires player level 25+).
  • Sold by raider vendor bots (25+).
  • Arktos Pharma underground - on a desk in the building nearest to the entrance of Habitat C.

References

Fallout 76 Lmg Plan

  1. Real-world history pre-divergence.
  2. Weapon performance and design in Fallout 76
Retrieved from 'https://fallout-archive.fandom.com/wiki/50_cal_machine_gun?oldid=2136659'